Good game, the controls are really precise and responsive. The music is also great. I have also included it in my new "Gameplay of New ZX Spectrum games from March 2025" video along with other recently released games. I hope you enjoy the video.
I don't understand why you always distribute .tap files of your games in this frankly AWFUL way! You alway supply .tap files that contain raw audio data, which is the worst possible way to do it. Yes, they work in Fuse, but it's very much in the minority; hardly any emulators support this format properly (if at all) – e.g. your .tap won't load in the popular Retro Virtual Machine, though it finds some of the blocks – and so you have a .tap file that could and should be pretty much universally supported, but which works in hardly any emulators. Even with Fuse, the results are highly undesirable because you can't see or access the data blocks easily, and the user interface to the tape becomes useless, in effect. It also slows down the loading in effect, because it has to simulate pulling in the data (albeit at a turbo speed).
On top of that, supplying data in this way is MASSIVELY inefficient. The .tap file of this game is nearly 2MB in size; in reality, if it were supplied as a proper .tap file, containing just the data blocks that you normally expect to find, it'd be only a few 10s of K, or perhaps a bit over 100K if it's a massive 128K Spectrum game (which I doubt). So there's really no advantage whatsoever in supplying your games in this format, yet you always seem to do it this way. Is there some good reason why?
Surely you could just save out a regular .tap file in an emulator running your AGDX software, couldn't you? How do you actually save your games once you've created them? If it's in a way involving actual audio output, then there's SURELY a better way to do it via emulation and create exactly the type of file that's needed. In my experience, Fuse is not very good at creating .tap files (certainly not on the Mac), but doing this is one of Retro Virtual Machine's strengths. So, using RVM, can't you just create a blank .tap file and then save to it from the emulator, thus producing a standard, universally supported .tap file that you can then distribute? Bonus: if you did that, you then wouldn't also have to supply a snapshot file for all the people who can't load your .tap file…!
It'd be great if you'd do this with this and your other games, too. Thanks a lot. It'd make all users a lot happier and widen your audience, too, as your method of distribution is currently a real obstacle to running your games.
I've got a working .wav here have tried a few utils to convert to .tap without and luck. If there's a good util that works let me know and I'll give it a go. BTW I'm on a x86 so RVM no use.
Thanks. You can use audio2tape, which is one of the Fuse Utilities (an optional download, separate from the Fuse emulator). I've just used it now on the .wav that you've just uploaded, and it produced a perfect .tap file on the first attempt. I note that someone else has already offered to send you a conversion, so I won't do it myself (though I did with one of your previous games) – but if you need it, just let me know. NB You don't really need a .tzx file since only a standard loader is used; a .tap is perfectly sufficient.
Here's a download link for the Fuse Utilities for Windows: Fuse Utilities v1.4.3 – and you'll find audio2tape and its documentation in the collection.
Regarding x86 and RVM being 'no use', you're mistaken. RVM is available for Mac, Windows and Linux (and there's even a build for Raspberry Pi now). Give it a whirl. Whether it's an emulator you want to use in general is a different matter (personally I still prefer Fuse with its no-nonsense interface for general use), but RVM is certainly VERY useful for creating tapes, I find. Surely, just saving out to a distributable tape file is preferable to having to go through audio file conversion.
NB There must surely be plenty of other emulators that can save tape files. (Fuse is supposed to be able to, but I've always had trouble with doing it in the Mac version.) RVM can't be your only choice. I suggest it simply because I've found it useful for doing that, and I like its interface for creating tapes. It makes it pretty easy and lifelike.
Thanks for the info much appreciated. Fuse is great but it's tape facility can indeed be temperamental. I'll give your suggestions a go and hopefully get a good .tap uploaded soon. All the best!
I've tried your suggestions without success as I can't get them to run on this pc for some reason. I'll try them later on another pc. In the meantime if you want to send the working .tap to iamaicreation@gmail.com I'll upload it here so folk can enjoy it. Many thanks!
Looks like working only with Fuse… Some emulators (like Spectaculator & Spin just quits with error) And I didn’t test it yet, but doubt it will work with DivMMC. It’s really unusual .tap file - 1.8mb for 128k game… but may be it some kind of anti-piracy protection?)
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Great game
Good game, the controls are really precise and responsive. The music is also great. I have also included it in my new "Gameplay of New ZX Spectrum games from March 2025" video along with other recently released games. I hope you enjoy the video.
The game is really good! Can't wait to play parts 2 and 3, thanks! 😁
Nice game!
I don't understand why you always distribute .tap files of your games in this frankly AWFUL way! You alway supply .tap files that contain raw audio data, which is the worst possible way to do it. Yes, they work in Fuse, but it's very much in the minority; hardly any emulators support this format properly (if at all) – e.g. your .tap won't load in the popular Retro Virtual Machine, though it finds some of the blocks – and so you have a .tap file that could and should be pretty much universally supported, but which works in hardly any emulators. Even with Fuse, the results are highly undesirable because you can't see or access the data blocks easily, and the user interface to the tape becomes useless, in effect. It also slows down the loading in effect, because it has to simulate pulling in the data (albeit at a turbo speed).
On top of that, supplying data in this way is MASSIVELY inefficient. The .tap file of this game is nearly 2MB in size; in reality, if it were supplied as a proper .tap file, containing just the data blocks that you normally expect to find, it'd be only a few 10s of K, or perhaps a bit over 100K if it's a massive 128K Spectrum game (which I doubt). So there's really no advantage whatsoever in supplying your games in this format, yet you always seem to do it this way. Is there some good reason why?
Surely you could just save out a regular .tap file in an emulator running your AGDX software, couldn't you? How do you actually save your games once you've created them? If it's in a way involving actual audio output, then there's SURELY a better way to do it via emulation and create exactly the type of file that's needed. In my experience, Fuse is not very good at creating .tap files (certainly not on the Mac), but doing this is one of Retro Virtual Machine's strengths. So, using RVM, can't you just create a blank .tap file and then save to it from the emulator, thus producing a standard, universally supported .tap file that you can then distribute? Bonus: if you did that, you then wouldn't also have to supply a snapshot file for all the people who can't load your .tap file…!
It'd be great if you'd do this with this and your other games, too. Thanks a lot. It'd make all users a lot happier and widen your audience, too, as your method of distribution is currently a real obstacle to running your games.
I've got a working .wav here have tried a few utils to convert to .tap without and luck. If there's a good util that works let me know and I'll give it a go. BTW I'm on a x86 so RVM no use.
I’ve converted your wav to .tzx and to .tap. Where I can send you files?
That's cool mate thanks. Drop them to iamaicreation@gmail.com and I'll fire them up.
Thanks. You can use audio2tape, which is one of the Fuse Utilities (an optional download, separate from the Fuse emulator). I've just used it now on the .wav that you've just uploaded, and it produced a perfect .tap file on the first attempt. I note that someone else has already offered to send you a conversion, so I won't do it myself (though I did with one of your previous games) – but if you need it, just let me know. NB You don't really need a .tzx file since only a standard loader is used; a .tap is perfectly sufficient.
Here's a download link for the Fuse Utilities for Windows: Fuse Utilities v1.4.3 – and you'll find audio2tape and its documentation in the collection.
Regarding x86 and RVM being 'no use', you're mistaken. RVM is available for Mac, Windows and Linux (and there's even a build for Raspberry Pi now). Give it a whirl. Whether it's an emulator you want to use in general is a different matter (personally I still prefer Fuse with its no-nonsense interface for general use), but RVM is certainly VERY useful for creating tapes, I find. Surely, just saving out to a distributable tape file is preferable to having to go through audio file conversion.
Here's RVM: https://www.retrovirtualmachine.org
NB There must surely be plenty of other emulators that can save tape files. (Fuse is supposed to be able to, but I've always had trouble with doing it in the Mac version.) RVM can't be your only choice. I suggest it simply because I've found it useful for doing that, and I like its interface for creating tapes. It makes it pretty easy and lifelike.
Thanks for the info much appreciated. Fuse is great but it's tape facility can indeed be temperamental. I'll give your suggestions a go and hopefully get a good .tap uploaded soon. All the best!
I've tried your suggestions without success as I can't get them to run on this pc for some reason. I'll try them later on another pc. In the meantime if you want to send the working .tap to iamaicreation@gmail.com I'll upload it here so folk can enjoy it. Many thanks!
It's cool mate Alexey has just sent them through so all good. Many thanks :)
Try this tool.
Download and try your .tap file. It might be corrupted?
Working ok here via fuse...
Looks like working only with Fuse… Some emulators (like Spectaculator & Spin just quits with error) And I didn’t test it yet, but doubt it will work with DivMMC. It’s really unusual .tap file - 1.8mb for 128k game… but may be it some kind of anti-piracy protection?)